MoodBall

A MUSIC SHARING & EMOTION DETECTION BALL
THAT CAN COMMUNICATE MOODS THROUGH MUSIC AND LIGHTS

TEAM POP5

-- Concept & Experience --

MoodBall is the team project of the UQ interaction design program. It is a magic ball that allows users to detect and share feelings through music, lights and visualizations. We want to create immersive music modulating experience for joy and relaxation as well as to provide mental support through sharing and engaging with remote users.

INTERACTION PARADIGM: MoodBall is a Ubiquitous Computing device combined computational capability of emotion detection with a series of sensors. It provides a novel approach to mood music sharing, which can be used anywhere, anytime.

INTERACTION FLOW: Users can touch, squeeze, rotate, press, or shake the ball. The ball can receive a user’s inputs and analyse emotions. Then, it will play relevant songs with lights and visualizations (projector) and it can also change tempo, pitch and melodies of the music and lights accordingly. Users can share music automatically with a remote ball and the remote ball can play the same music with lights feedback.

FUTURE MUNDANE: From the record, disc, tape, iPod, to smart devices, the way of music sharing has been shifted from physically to virtually. Voice-controlled speakers have brought screen-free interaction. Nowadays, high technologies such as AI, machine learning and deep learning help us identify the emotions brought by different music and play our favorite music at the proper time. People can share feelings effectively and efficiently through music by using these novel technologies. Future music player tends to be immersive and intelligent. Hope MoodBall can help those who have suffered more mental pressures in such a fast-paced work environment to bond social closeness physically and remotely, as well as connect with their families and friends through music in everyday life.

-- Form & Function --

Physical & Playful: Interaction with various ways, including touching, shaking, pressing, rotating, moving

Emotion Detection: Detect users moods based on the user's physical interactions in three parameters (GSR sensor, pressure sensor and accelerometer gyroscope)

Mood music: Interact with the ball and play relevant songs based on the user's emotions

Modulating Music: Emotion detection system collect data from users interaction and different sensors' values change tempo and melody of the music

Share emotion: Send this song (with user's current emotion) to a remote ball and both balls can get the same audio and visual feedback

Simultaneous feedback: Promptly receive other’s emotion through music, lights and visual feedback, communicate emotions between sharer and listeners anywhere/anytime

-- Design Process --

Project Inspiration

The beginning of design exploration was related to the MoodBall project, which focused on physical computing experience in the aspect of Future Mundane: Novel Interactions for Near-Future Technologies. What I explored in the inspiration presentation was about mind detection, gestures, and movement interaction in the virtual voyage. Inspired by the cartoon Dokodemo, my concept was about an “Anywhere Door” with a brain sensor and a 3D projector, that can bring people to anywhere they want. While this was the initial idea without considering implementation and construction, it was just the reflection of my interest space for further exploration this semester.

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  • Idea Generation

    World café helped to generate our previous inspirations into various themes. While my first and second choice was virtual voyage and emotional expression, there were only four students interested in the first theme and many barriers would occur in the product construction for external students. Therefore, I was selected for the theme of modulating music. One interesting feature is our final product combined emotional expression with modulating music. More details can be found in Journal

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  • Proposal Pitch

    The proposal concept was a music-sharing device called CONNECTION that aims to bond social connection between individuals by allowing them to communicate with each other through music.

    1. A modulating music installation (crystal ball)
    2. With playful interaction that people can play together
    3. Public in a small group
    4. Two or more participants

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  • Background Research

    After proposal presentation, we went through the background research. In this process, our team conducted literature review for preparing conceptual foundation and technical support and qualitative research, including semi-structured interview for open-ended data collection, exploring participant thoughts, feelings and beliefs on emotion sharing through music.

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  • Digital Prototype

    This stage was to build the elementary function of the emotion detection system with music and lights feedback for user evaluation. The prototype was a combination of speaker, LED lights, pressure sensor and accelerometer gyroscope, installing in a transparent plastic ball. Due to the time limitation, remote interaction would be built in the next iteration. Here, I was responsible for video editing and documentation.

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  • User Evaluation

    In this stage, we conducted bodystroming to evaluate the main functions and interaction flows, collect information on users requirements, and obtain feedback on functions for improvement of the next iteration. According to the feedback, we found various interactions represent different emotions. So, we decided to detect users physical interaction in three parameters including heart rate, touch pressure and rotation rate, which can identify user’s four emotions including calm, happy, angry, energetic. Here, I focused on preparing the evaluation protocol, data collection and documentation.

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  • Final Product

    The final prototype was an iteration based on user evaluation. In this stage, we added GSR sensors to measure skin electrical conductance and to detect heart rate. The music feedback was improved that users could modulate music (tempo or melody) by changing the interaction approach, for example, from touching to pressing the ball. We also used unity to control the visualization from the projector based on users' emotion, so as to create more visual and playful feedback. Here, I was responsible for video editing, documentation and project website development.

    -- Outcome --

    During the course study, I have learned a lot. It was a pity that as an external student, I haven't joined in the final exhibit on site. However, I learned teamwork and remote cooperation through the online platform. I contributed my design and coding skills in completing several tasks in our team project, including 1. Make a plan to complete tasks on time; 2. Write several documents, presentation pitch, video voice and transcripts; 3. Find valuable samples and materials on websites to support techniques development; 4. Multimedia support, project website design and development and video editing...

    Link to Critical Reflection